AI, Space, and Intimacy
Delivered a guest lecture for undergraduate students at the University of Tokyo Komaba campus as part of their elective course on AI and Intimacy. I introduced Henri Lefebvre’s theory of production of space and showed how it can be applied to digital platforms, where interactions often spill over into or even reshape physical space. Using examples such as Minecraft as a spatialized digital practice, LINE as a platform for negotiating closeness and distance, and Strava as a fitness app where digital traces affect physical routines, we discussed how intimacy and social relations are constantly mediated across both realms.